Friday, 28 June 2013
Monday, 10 June 2013
P7-Task 4 (Create, test review and document an animation you have designed)
My Animation
PowerPoint – This is the PowerPoint in where my classmates chose from two of my storyboards in which to base my animation around, they had chosen the second storyboard, in where the text becomes bigger, a quote from a student was ‘even though the other storyboard was more detailed and advanced, the easier one would bring more mystery to the game and then invoke more visitors to his site’ – Danny Bates
Creation
Test Plan
For each animation is created a vital Test Plan needs to be included, this means the implementer has check to see if it meets the user requirements, it displays correctly and it functions in the way it was supposed to, hers my test plan for my animation loop for my game that is at the creation point
Test Number
|
Test
|
Expected Result
|
Actual Result
|
Problem
|
Solution
|
1
|
Does the animation function correctly?
|
The animation functions correctly
|
The animation functions correctly
|
There was no problem
|
N/A
|
2
|
Are the colours displaying correctly?
|
The colours display correctly
|
The colours display correctly
|
There was no problem
|
N/A
|
3
|
Does the animation play on a loop?
|
The animation repeats itself on a loop
|
It loops at the correct points
|
There was no problem
|
N/A
|
4
|
Does the image gradually increase in size?
|
The image within gradually increases
|
The image Doesn't correctly
|
The animation
text doesn't increase in size yet
|
Apply settings to make text change size
|
5
|
Is the text appropriate?
|
The text displays ‘Quarantine’
|
The text appears
|
There was no problem
|
N/A
|
6
|
Is the text readable?
|
Users can read the text
|
The texts readable
|
There was no problem
|
N/A
|
Review
Animators Review (Self Review)
I think my animation is the best it can be for the purpose it was designed for, which was marketing
and advertisement towards the game Quarantine, I chose to design a small text
appear gradually getting larger and larger until it disappeared, to give the sense
of excitement and mystery. As the game it a horror genre and contains zombies
this will hopefully give them the power to then search for the site or even the
game on the net to see what it’s all about then hopefully the client will be
induced into buying the game and playing it for themselves
Audience Review (Audience Review)
As a viewer of this
animation piece I think it will successfully do what it was intended for, which
was to market the game to the older audience with the black background and mystery
it contains within the animation and will helpful boost sales to the game (Reviewed by -
Tyler Pool)
There are more Reviews attached to this Post
Other Reviews
There are more Reviews attached to this Post
Other Reviews
Documentation
Every game has vital documentation
within creating and designing, here I have attached a file;
PowerPoint – This is the PowerPoint in where my classmates chose from two of my storyboards in which to base my animation around, they had chosen the second storyboard, in where the text becomes bigger, a quote from a student was ‘even though the other storyboard was more detailed and advanced, the easier one would bring more mystery to the game and then invoke more visitors to his site’ – Danny Bates
Tuesday, 4 June 2013
Task 4 (Design 2 animation using different animation techniques)
M3-Task 3 (Explain particular techniques)
A Flash file can be quite large so I’m going to explain a few
techniques to save file space and save rendering time
Crop
You can crop down the whole animation by opening the flash
project/gif file in adobe flash or your chosen animating software, and latterly
crop the whole animation down, you can change back ground colours to black and
white to save file space, or you could even just cut the whole bottom of the
animation down
Pixel dimensions
You can also change the pixel dimensions
to make the whole projects smaller in size and physically saving you more space
as it will require less because the whole project is smaller, think with
animation the smaller the better
Compressing
You could also compress the file when
either rendering or you could place the whole project for storage in a zip file
and only open it when you need to, but by choosing to render it at a compressed
ratio you would lose some image quality and would need to find the balance in
how big the file is and how clear the picture is
Monday, 3 June 2013
P5-Task 3 (Factors needed for the web)
Email Attachments
When a user
tries to send an email with a file attachment to another user, the file size
builds up and may take longer to send. This is because most files sent over the
web could be documents, images and movies; these files could be between 1MB to
100MB. Most email sites have a limit of around 10 Gigabytes per message, hence
why most people don't send full movies via email, alternatively you
could send files like animation formats such as gif and flash, movies under a
compressed ZIP file because it compresses the file size in order for the file
to be transacted correctly and fast, and it could also help with the file size
problem some workplaces/colleges have
E-Cards
An e card
stands for an Electronic Card, which is basically a type of post card or
greetings card that is sent over the web to another user. These electronic
cards can be easily created on websites to be sent from user to another through
E-mails. The e card is basically in an animation format such as, gif and flash so
they can be transferred quickly over the internet. They are specifically
designed for taking up less space for when sending to a client
Output devices
Printer- will print out animations onto
paper from office applications or straight from the web. When printing out
paper that displays a fair amount of colour, it will take longer due to the
amount of colour and text that is produced for using on paper.
Monitor- is a type of output device where it will display the physical animations in their working state. For your computer to display animations and media content on the internet, the system or device needs to have flash installed to display various features on websites and Java needs to be installed to play video games that contains graphic animations within
Mobile Devices
Most mobile
devices don't have the same compatibility within the device as a computer has
or can handle. All websites created for computers and mobile devices have two
separate formats for each one. When websites are created, they develop the
website in a different format so mobiles can have the benefit to navigate to
these pages too. When a mobile device navigates to a website that only has
computer compatibility, everything within that site will be small for the user
to see and will have to enlarge the screen size. Mobile sites will
automatically be fitted to the right screen mode for mobile users to interact
on the site
P4-Task 3 (Tool functionality's)
Animation Tools
Frames
Frame – A frame is each time anything moves within your project for
example, you would have as a default 25 frames per second
Key Frame - A Key Frame is the start and end point of any smooth
transition, for example moving a leg whilst running a key frame would be the
leg going up and the leg going back down again
Layers
A layer is much like Photoshop in the sense that you layer
it on and above the other layers to get a picture, you could use this by having
one layer as the back ground and the top layer is the moving animation, you can
hide layers change what position they are within the project and many other
settings to meet your requirements
Tweening
Tweening is the process of generating intermediate frames
between two images to give the appearance that the first image evolves smoothly
into the second image. Tweens are the drawings between the key frames which
help to create the illusion of motion. Tweening is a key process in all types
of animation, including computer animation.
Tools Available
The tools and buttons available vary for different software
package but you will have these buttons in some way or another within the
package you are using, here I will be explaining buttons within Adobe
Flash
Zooming - To zoom in on an element, select the Zoom tool in the Tools panel, and click the element. To
switch the Zoom tool between zooming in or out, use the Enlarge or Reduce
modifiers (in the options area of the Tools panel when the Zoom tool is
selected) or Alt‑click (Windows)
Rulers - To show or hide rulers, select View > Rulers. To
specify the rulers’ unit of measure for a document, select Modify >
Document, and select a unit from the Ruler Units menu
Grids - To get the grid option to display on screen go to; Select
View > Grid > Show Grid
Guides - When rulers show (View > Rulers), you can drag
horizontal and vertical guides from the rulers onto the Stage. When you create
nested timelines, draggable guides appear on the Stage only when the Timeline
in which they were created is active
Tools Panel - The tools in the Tools panel let you draw, paint,
select, and modify artwork, as well as change the view of the Stage. The tools
area contains drawing, painting, and selection tools
Libraries
When you select an item in the Library panel in Adobe Flash,
a thumbnail preview of the item appears at the top of the Library panel. If the
selected item is an animation or sound file, you can click the Play button in
the Library preview window to watch or listen to the item. To use a Library
item in the current document, drag the item from the Library panel onto the
Stage. The item is added to the current layer. To convert an object on the
Stage to a symbol in the Library, drag the item from the Stage onto the current
Library panel. To use a Library item from the current document in another
document, drag the item from the Library panel or Stage into the Library panel
or Stage of the other document
Symbols
A symbol is a graphic, button, or movie clip that you create
manually in Adobe Flash Professional or by using the Button (Action Script 2),
Simple Button (Action Script 3), and Movie Clip classes. Once you've converted
an object to a symbol, the symbol appears in the Library and you can reuse the
symbol by dragging out instances of it throughout your document. You can also
copy symbols to use in other documents.
Integrating Other
Media
Flash is now such a popular multimedia format for the Web
that it can now be integrated with the other web media formats and programs
such as, QuickTime and Real Media
M2-Task 2 (Comparison of other animation formats)
Animation Formats
Dynamic HTML
This allows scripting languages to change variables in a web
page's language, which could effect the look of
"static" HTML page content, after the page has
loaded completely. this is an add-on to HTML and can easily be changed by the
coding administrator, this was specifically made for the admins to make changes
and add effects to a webpage more easily for example roll-over text and moving
text effects
Flash
Flash animation is a type of vector animation software used
to create animation clips. Flash also manipulates raster graphics to provide
animation of text, drawings, and still images. It allows bidirectional
streaming of audio and video, and it can capture user input via mouse, keyboard,
microphone and camera. Flash applications and animations can be programmed
using the object-oriented language called ActionScript (3.0 is the current one
we use). Adobe Flash Professional is the most popular and user-friendly
authoring tool for creating the Flash content, which also allows automation via
the JavaScript Flash language (JSFL)
Shock wave
This format allows the user/admin of the page to add an
animation effect or GIF file to a webpage, which allowed adobe to publish their
own applications and allow users to see and use them assuming they have the
shockwave 'plug-in' installed
QuickTime
QuickTime is a format crated and devloped by Apple inc,
capable of handling picture, sound, video, panoramic images and interactivity.
there are many different versiosn on QuickTime player, and the more classic
first edition is available on windows XP, and now QuickTime is really only
developed and used by Apple and the latest version is QuickTime X
Real player
RealPlayer, formerly Real One Player, is a cross-platform
software product created by Real Networks
used for playing recorded media. The media player is compatible with
numerous formats within the multimedia region, including MP3, MPEG-4,
QuickTime, Windows Media, and multiple versions of RealAudio and Real Video
formats. RealPlayer is also available for other operating systems (OS) and
Linux, Unix, Palm OS, Windows Mobile and Symbian versions have been released.
The software is powered by an open source media engine called Helix.
Silverlight
Microsoft Silverlight is an application framework for
writing and running rich Internet applications, with features very similar to
Adobe Flash. The run-time environment for Silverlight is available as a plug-in
for web browsers running under Microsoft Windows and OS X. While early versions
of Silverlight focused on streaming media, current versions support multimedia,
graphics, and animation, and give developers support for CLI languages and
development tools. Silverlight is also one of the two application development
platforms for Windows Phone, but web pages which use Silverlight cannot run on
the Windows Phone or Windows Mobile versions of Internet Explorer, as there is
no Silverlight plug-in for Internet Explorer on those platforms.
P3-Task 2 (Ad's and Dis-ad's and limitations of animated GIFS)
Animated Gif's
A Gif is a file type which is short for Graphics Interchange
Format, they are a file that is mainly used on the web, and for web banners in
advertisement. Animated Gif's are made up of an animation project then looped
together to create a vision of a moving image replayed over and over again
Gif files are a group of frames linked together and then
looped into creating a 'short movie' type of document,
Limitations of Animated Gif's
Larger animations can be memory taxing.
File size limitations
Best to limit colours used
No sound
Playback speed dependent on connection speed
Appear different on different platforms or browsers
Remember that all animation is a slideshow of rendered
images.
Advantages:
1. Easy to make.
2. Small in file size.
3. Load quickly.
4. Easy to use in webpages.
5. If browser supports images it most likely supports
animated gifs.
6. No plugins needed
Disadvantages:
1. No interaction that is available in flash.
2. No Sound.
3. Harder to make more complex animations.
4. Hard to modify once created.
5. Animations are static i.e cannot retrieve text,settings
from a file or database to change the animation.
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