Monday, 3 June 2013

P4-Task 3 (Tool functionality's)


Animation Tools

Frames
Frame – A frame is each time anything moves within your project for example, you would have as a default 25 frames per second                     
Key Frame - A Key Frame is the start and end point of any smooth transition, for example moving a leg whilst running a key frame would be the leg going up and the leg going back down again
Layers
A layer is much like Photoshop in the sense that you layer it on and above the other layers to get a picture, you could use this by having one layer as the back ground and the top layer is the moving animation, you can hide layers change what position they are within the project and many other settings to meet your requirements

Tweening
Tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Tweens are the drawings between the key frames which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation.

Tools Available
The tools and buttons available vary for different software package but you will have these buttons in some way or another within the package you are using, here I will be explaining buttons within Adobe Flash 

Zooming - To zoom in on an element, select the Zoom tool  in the Tools panel, and click the element. To switch the Zoom tool between zooming in or out, use the Enlarge or Reduce modifiers (in the options area of the Tools panel when the Zoom tool is selected) or Altclick (Windows)

Rulers - To show or hide rulers, select View > Rulers. To specify the rulers’ unit of measure for a document, select Modify > Document, and select a unit from the Ruler Units menu

Grids - To get the grid option to display on screen go to; Select View > Grid > Show Grid

Guides - When rulers show (View > Rulers), you can drag horizontal and vertical guides from the rulers onto the Stage. When you create nested timelines, draggable guides appear on the Stage only when the Timeline in which they were created is active

Tools Panel - The tools in the Tools panel let you draw, paint, select, and modify artwork, as well as change the view of the Stage. The tools area contains drawing, painting, and selection tools

Libraries
When you select an item in the Library panel in Adobe Flash, a thumbnail preview of the item appears at the top of the Library panel. If the selected item is an animation or sound file, you can click the Play button in the Library preview window to watch or listen to the item. To use a Library item in the current document, drag the item from the Library panel onto the Stage. The item is added to the current layer. To convert an object on the Stage to a symbol in the Library, drag the item from the Stage onto the current Library panel. To use a Library item from the current document in another document, drag the item from the Library panel or Stage into the Library panel or Stage of the other document

Symbols
A symbol is a graphic, button, or movie clip that you create manually in Adobe Flash Professional or by using the Button (Action Script 2), Simple Button (Action Script 3), and Movie Clip classes. Once you've converted an object to a symbol, the symbol appears in the Library and you can reuse the symbol by dragging out instances of it throughout your document. You can also copy symbols to use in other documents.

Integrating Other Media
Flash is now such a popular multimedia format for the Web that it can now be integrated with the other web media formats and programs such as, QuickTime and Real Media




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