Animation Tools
Frames
Frame – A frame is each time anything moves within your project for
example, you would have as a default 25 frames per second
Key Frame - A Key Frame is the start and end point of any smooth
transition, for example moving a leg whilst running a key frame would be the
leg going up and the leg going back down again
Layers
A layer is much like Photoshop in the sense that you layer
it on and above the other layers to get a picture, you could use this by having
one layer as the back ground and the top layer is the moving animation, you can
hide layers change what position they are within the project and many other
settings to meet your requirements
Tweening
Tweening is the process of generating intermediate frames
between two images to give the appearance that the first image evolves smoothly
into the second image. Tweens are the drawings between the key frames which
help to create the illusion of motion. Tweening is a key process in all types
of animation, including computer animation.
Tools Available
The tools and buttons available vary for different software
package but you will have these buttons in some way or another within the
package you are using, here I will be explaining buttons within Adobe
Flash
Zooming - To zoom in on an element, select the Zoom tool in the Tools panel, and click the element. To
switch the Zoom tool between zooming in or out, use the Enlarge or Reduce
modifiers (in the options area of the Tools panel when the Zoom tool is
selected) or Alt‑click (Windows)
Rulers - To show or hide rulers, select View > Rulers. To
specify the rulers’ unit of measure for a document, select Modify >
Document, and select a unit from the Ruler Units menu
Grids - To get the grid option to display on screen go to; Select
View > Grid > Show Grid
Guides - When rulers show (View > Rulers), you can drag
horizontal and vertical guides from the rulers onto the Stage. When you create
nested timelines, draggable guides appear on the Stage only when the Timeline
in which they were created is active
Tools Panel - The tools in the Tools panel let you draw, paint,
select, and modify artwork, as well as change the view of the Stage. The tools
area contains drawing, painting, and selection tools
Libraries
When you select an item in the Library panel in Adobe Flash,
a thumbnail preview of the item appears at the top of the Library panel. If the
selected item is an animation or sound file, you can click the Play button in
the Library preview window to watch or listen to the item. To use a Library
item in the current document, drag the item from the Library panel onto the
Stage. The item is added to the current layer. To convert an object on the
Stage to a symbol in the Library, drag the item from the Stage onto the current
Library panel. To use a Library item from the current document in another
document, drag the item from the Library panel or Stage into the Library panel
or Stage of the other document
Symbols
A symbol is a graphic, button, or movie clip that you create
manually in Adobe Flash Professional or by using the Button (Action Script 2),
Simple Button (Action Script 3), and Movie Clip classes. Once you've converted
an object to a symbol, the symbol appears in the Library and you can reuse the
symbol by dragging out instances of it throughout your document. You can also
copy symbols to use in other documents.
Integrating Other
Media
Flash is now such a popular multimedia format for the Web
that it can now be integrated with the other web media formats and programs
such as, QuickTime and Real Media
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